![]() ![]() Ultimate isn’t quite Melee either, since you can now do nearly anything out of a dash, so micro-spacing options such as dash dancing and wave-dashing are less helpful. for the 3DS and Wii U (which I’ll be calling Smash 4), which was slower, easier to pick up, allowed for less off-stage shenanigans, forced many more resets to neutral, and featured more imbalanced characters with less precise hit- and hurt-boxes. The many changes to the game engine, such as the reworked Perfect Shield, increased speed, universal 3-frame jump-squat, and 0.85% damage multiplier on short-hop aerials, among other great refinements, wildly differentiate Ultimate from any other Smash title.Ĭontrary to initial worries, Ultimate is far from a port of Super Smash Bros. I’d argue that mechanics are the most important aspect of any fighting game (even if Nintendo’s dodgy about classifying Smash as such, Ultimate is clearly designed with serious play in mind), and in this respect, Ultimate doesn’t disappoint. ![]() Those unique mechanics, based on the ring-out principles of sumo wrestling, have evolved dramatically over the last 19 years. (1999) was both a fun party game and a unique vertical-and-platform-movement-heavy fighter with rules and mechanics unlike any other competitive title. ![]() Sure, I didn’t know who Ness or Captain Falcon were, but Super Smash Bros. has been my favorite game franchise, full stop, ever since I was twelve years old and enjoying the heck out of the first entry on the N64. ![]()
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